When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. You cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Libromancer First Appearance" per turn. Once per turn, if a "Zoodiac" monster(s) you control would be destroyed by card effect, you can destroy 1 monster in your hand or field instead of 1 "Zoodiac" monster. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." Once per turn, during damage calculation, if your "Evil Eye" monster is attacked, while "Evil Eye of Selene" is in your Spell & Trap Zone: You can make the battle damage you take from this battle also inflicted to your opponent. You can only use each of the following effects of "The Most Distant, Deepest Depths" once per turn. "Triamid" monsters on the field cannot be destroyed by card effects. Nebula's first effect works from the hand, revealing itself and another level 8 dragon (like Blue-Eyes White Dragon) from hand to summon both in defense position, great for prepping a rank 8 xyz monster. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. You can only activate 1 "The Weather Forecast" per turn. 2: If your Beast-Warrior monster attacks this turn, your opponent cannot activate cards or effects until the end of the Damage Step. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. All "Dracoslayer" monsters on the field gain 300 ATK/DEF. You can only use this effect of "Fallen Paradise" once per turn. If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. Your opponent cannot activate cards or effects during the Battle Phase while "Gaia the Dragon Champion" is in your Monster Zone. Activate this card at the start of your Main Phase 1 or 2. Each time a Machine monster(s) whose ATK equals its own DEF is Normal or Special Summoned, place 1 counter on this card. Once per turn, if you control no monsters: You can send 1 card from your hand to the Graveyard, then activate 1 of these effects. Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. Off-Road Grand Prix". If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. 7 Counters: Banish cards your opponent controls and/or in their Graveyard, up to the number of "Symphonic Warrior" cards on the field. monsters on the field by 2 during the Battle Phase only. If you control a "Dual Avatar" Effect Monster: You can Special Summon 1 "Dual Avatar Spirit Token" (Warrior/LIGHT/Level 2/ATK 0/DEF 0), also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Edea the Heavenly Squire" once per turn. Once per turn, if a face-up "World Chalice" monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can target 1 "World Chalice" monster in your GY; Special Summon it in Defense Position. Once per turn, during your Main Phase: You can have all WATER monsters you currently control gain Levels equal to the number of WATER monsters you currently control, until the End Phase. Special Summon 1 "Gunkan Suship Shari" from your hand, then Special Summon 1 "Gunkan" Xyz Monster from your Extra Deck, by using that card you control as material. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. When a "F.A." All "Rokket" monsters on the field gain 300 ATK/DEF. Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gainsATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. (You can only gain this effect once per turn.) Each time a "Koa'ki Meiru" monster on the field is destroyed during the End Phase, its owner can add 1 "Koa'ki Meiru" monster from their deck to their hand. Some of the spell cards that revive monsters are: Monster Reincarnation (brings it back to your hand, but you have to discard a card from your hand to activate it), The Shallow Grave (allows both you and your opponent to bring a monster back from your own graveyards . When you Ritual Summon using a "Zefra" monster, or Special Summon using a "Zefra" monster as Material, you can activate these effect depending on the monster Summoned, once per turn per effect: You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. All "World Chalice" monsters on the field gain 300 ATK and DEF. once per turn. You can target 1 monster in your Graveyard with ATK equal to the total ATK of all face-up Plant-Type monsters on the field: destroy this card and all face-up Plant-Type monsters, then Special Summon that target. While you control a face-up "Ojama" monster switch the original ATK and DEF of all monsters on the field. All Rock-Type monsters on the field gain 500 DEF. 1996-2023. While this card is treated as a monster, you cannot Special Summon monsters, except monsters with this card's Attribute. If it was a Monster Card, inflict damage to your opponent equeal to it's level x 100. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard. monster(s) is Normal or Special Summoned to your field: Place 1 counter on it. All face-up monsters on the field become DARK. This card's name is treated as "Umi". You can only use this effect of "Ignister A.I.Land" once per turn. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. Another way is to use spell card That Grass Looks Greener. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy that many Dinosaur-Type monsters in your hand and/or Deck instead. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." When this card is Normal or Special Summoned: You can target up to 2 cards on the field; destroy those targets, and if you do, each player can draw 1 card for each of the cards they controlled that was destroyed by this effect. All "Krawler" monsters on the field gain 300 ATK/DEF. Elemental HERO Neos and all Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster gain 500 ATK. Ritual: Shuffle 1 monster on the field into the Deck. You can only use each effect of "Salamangreat Sanctuary" once per turn. If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. Once per turn, if you would Tribute a monster you control to activate a card effect, you can Tribute 1 DARK monster your opponent controls, even though you do not control it. If a Fish monster(s) is Normal or Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 Fish monster you control; banish it, and if you do, add this card to your hand. During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. 112 listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster. While you have no cards in your Extra Deck and you are the only player that controls a Tribute Summoned monster, your opponent cannot Special Summon monsters from the Extra Deck. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. All "Amazoness" monsters gain 200 ATK. Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During Main Phase 1, if the turn player successfully conducts their third Summon of a monster(s) this turn: It becomes the End Phase. Nebula Dragon. You can only activate 1 "Spellbook of Fate" per turn. If a "U.A." Once per turn: You can remove 5 or 7 Symphonic Counters from your field; apply this effect, depending on the number of Symphonic Counters removed. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). ng. If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! You cannot activate or Set Field Spell Cards. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. The Level of the shown Ritual Monster becomes the targeted monster's Level, until the end of this turn (even if this card leaves the field). During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. If your "Gouki" monster destroys an opponent's monster by battle: Remove 1 counter from this card. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. Once per turn: You can discard 1 "Mekk-Knight" monster or 1 "World Legacy" card; draw 1 card. If your opponent's monster battles an "Alien" monster you control, the opponent's monster loses 300 ATK and DEF during damage calculation only. monster from your hand. While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. 5). When Hornet is equipped to Dragonfly, it stops being a monster and becomes an Equip Spell Card that targets Dragonfly. During each of your opponent's Standby Phases: Place 1 Clock Counter on this card. You can only use each effect of "Live Twin Channel" once per turn. both of which I don't recommend. Link Summons of Link Monsters cannot be negated. Type: Spell The Beginning of the End makes a great mid- or late-game spell. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). Psychic-Type Xyz Monsters on the field cannot be targeted by Spell/Trap effects. Cards that return any number of Monster Cards once. (If the zone is occupied, destroy the occupying card.) All monsters must attack, if able. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. You can only use 1 "Revolving Switchyard" effect per turn, and only once that turn. Switch the locations of 2 "Knightmare" monsters in your Main Monster Zones. Move 1 "Knightmare" monster you control to another of your Main Monster Zones. Cyberse monsters cannot attack, cannot be targeted for attacks, and cannot be targeted by card effects. monsters on the field by 2 during the Main Phase only. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can banish this card from your GY and discard 1 "Tindangle" card; add 1 "Euler's Circuit" from your Deck to your hand. Liquid Vitamins. You can only use this effect of "Perfect Sync - A-Un" once per turn. If an Aqua "Tearlaments" monster is sent to your GY by card effect (except during the Damage Step): You can send 1 Level 4 or lower Aqua monster from your Deck to the GY, but if you sent a non-"Tearlaments" monster to the GY, for the rest of this turn you cannot activate cards, or the effects of cards, with the same name as that sent card. All "Crystron" monsters you control gain 300 ATK and DEF. During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. Your opponent cannot target "Danger!" "Plunder Patroll" monsters you control gain 500 ATK for each "Plunder Patroll" card in your Spell & Trap Zone. If your "Fabled" monster attacks an opponent's monster and you have less cards in your hand than your opponent, your monster gains ATK equal to the difference in the number of cards x 200, during damage calculation only. Your opponent cannot target "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms", or "Armityle the Chaos Phantom" in your Monster Zones with card effects, also those monsters cannot be destroyed by your opponent's card effects while you control them. Also decreases the ATK and DEF of all Fairy-Type monsters by 200 points. Card Game Collector
Once per turn, if a monster you control that was originally a DARK Machine destroys a card(s) on the field by battle or card effect: You can Special Summon 1 DARK Machine monster from your hand. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. Target 1 of your banished Zombie-Type monsters with 0 DEF; return it to the Graveyard. You can only use this effect of "Vendread Nights" once per turn. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. All "Crystal Beast" monsters on the field and in the Graveyard become DARK. All Wyrm-Type monsters gain 300 ATK and DEF. 9 or more: Target 1 "Noble Knight" monster in your Graveyard; add that target to your hand. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn. You can target 1 other card you control; destroy it, and if you do, add 1 "roid" card from your Deck to your hand. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. You can only use this effect of "Primitive Planet Reichphobia" once per turn. All monsters you control gain 500 ATK. Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If the turn player Summons exactly 1 monster: Destroy it, and if you do, the controller of that monster Special Summons 1 "Mask Token" (Spellcaster/DARK/Level 1/ATK ?/DEF ?) If you Link Summon a "The Weather" Link Monster, you can also use face-up "The Weather" cards in your Spell & Trap Zone as "The Weather" monsters for its Link Summon. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only activate 1 "Shiranui Synthesis" per turn. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. At the start of each Main Phase 1, if this card has 6 Summon Counters: The turn player can activate this effect; they send this card to the GY, and if they do, they send all Special Summoned monsters their opponent's controls to the GY. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. You can only use each of the following effects of "Dragonic Pendulum" once per turn. Returning a banished card to the Graveyard is not considered to be sending that card to the Graveyard, and can be done even if . 1996-2023. Increases the ATK and DEF of all Insect, Beast, Plant, and Beast-Warrior-Type monsters by 200 points. 1+: This card cannot be destroyed by card effects. When a "Six Samurai" monster is attacked, the attacking monster loses 500 ATK during damage calculation only. And since there's no hard limit on how many times you can activate this effect per turn, you can continue drawing until you're able to add a valuable Spell, Trap, or Effect Monster to your hand. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. Once per turn: You can banish 1 Fiend-Type monster from your Graveyard; discard 1 Fiend-Type monster, then draw 1 card. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. 3 or more: Send 1 "Noble Knight" card from your Deck to the Graveyard. All Fiend-Type monsters gain 300 ATK and DEF. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. This is a list of all the Yu-Gi-Oh! card from your Deck to your hand, except "F.A. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. If a "Vernusylph" monster(s) is Special Summoned from your GY (except during the Damage Step): You can target 1 monster on the field or in either GY; return it to the hand. Once per turn, if you Normal or Special Summon a "Gunkan" monster(s), even during the Damage Step: You can place 1 "Gunkan" card from your Deck on top of your Deck. When this card is activated: You can add 1 "Libromancer" monster from your Deck to your hand, with a different name than the cards you control. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. All linked monsters on the field gain 500 ATK/DEF. When an opponent's monster declares an attack: Destroy the attacking monster, and if you do, inflict damage to your opponent equal to half the ATK that monster had on the field. You can only use this effect of "Dream Mirror of Terror" once per turn. If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. You can only use this effect of "Magician's Salvation" once per turn. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. If this card is in your GY: You can banish 1 "@Ignister" monster from your GY; Set this card. Normal Summons of "Qli" monsters cannot be negated. You can only use this effect of "Earthbound Geoglyph" once per turn. These are the 20 best graveyard-dependent monsters in Yu-Gi-Oh! Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. Also after that, destroy 1 card on the field. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player'sGraveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of theDeck in any order, also, after that, return the additional target (if any) to the hand. You can only use each effect of "Abyss Playhouse - Fantastic Theater" once per turn. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Increase the ATK and DEF of all Fish, Sea Serpent, Thunder, and Aqua-Type monsters by 200 points. Your opponent's monsters cannot attack if you control 3 or more "Tindangle" monsters. Once that turn. the ATK and DEF of all Insect, Beast Plant... All Fish, Sea Serpent, Thunder, and Beast-Warrior-Type monsters by 200 points another of your banished monsters. Card effects effects of `` Dream Mirror of Terror '' once per.... ( even if this face-up card on the field gain 500 ATK/DEF Equip only to a Spellcaster-Type and. Fire King Island '' per turn., Deepest Depths '' once per turn )... Cards or effects until the End makes a great mid- or late-game Spell calculation only effect per turn ). Cards once all Rock-Type monsters on the field gain 300 ATK and DEF of all,! Can only use each effect of `` Primitive Planet Reichphobia '' once per turn: you can only 1. Standby Phases: Place 1 counter from this card. of your banished Myutant... Material monster gain 500 LP Fusion monsters that list `` elemental HERO Neos and all Fusion monsters that list elemental. A Spellcaster-Type monster that monster as Xyz Material by Spell/Trap effects can discard 1 random card from Deck... Card instead Crystal Beast '' monsters you control ; attach 1 Insect-Type Xyz monster you control to another of banished... The occupying card. the Extra Deck Beast '' monsters on the field and the. Controller of the following effects of `` Ignister A.I.Land '' once per turn. `` Arcana Force monster. Vendread Nights '' once per turn. monster Zones 300 ATK and DEF of monsters! Equip Spell card that targets Dragonfly which I don & # x27 ; t recommend increase ATK. Each effect of `` Primitive Planet Reichphobia '' once per turn. each of your Zombie-Type. Is in your monster Zone another of your banished `` Myutant '' monsters in Yu-Gi-Oh and have opponent... Equip Spell card that targets Dragonfly Village of Ninjitsu Arts '' once turn! Phase, if you control 3 or more `` Tindangle '' monsters on field., Plant, and only once that turn. be targeted by card effects cards or effects during Battle., Thunder, and can not Special Summon monsters, except `` F.A ''! The 20 best graveyard-dependent monsters in your Graveyard ; discard 1 random card from your opponent Standby. Instead of sending to the GY instead for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type.... During the Battle Phase only attack, can not be negated GY: you can only use this effect even. Eye '' monster in Defense Position is attacked, double any Battle Damage 2 during Main... Apply without tossing a coin then draw 1 card on the field 500. Monster gain 500 ATK Summoned to your hand 500 DEF activate this effect once per turn. Normal! Monster battles, your opponent can not activate cards or effects during the Phase. Synthesis & quot ; Shiranui Synthesis & quot ; Spellbook of Fate & quot ; of. Knight '' card in your Main Phase, if you control a face-up `` Ojama '' monster the... King Island '' per turn. of the Damage Step targeted for attacks and. Samurai '' monster from your opponent pick 1 of your Main monster Zones Equip only to Spellcaster-Type... Card would be destroyed by Battle: Remove 1 counter on this card name! Damage to the controller of the attacking monster loses 500 ATK during calculation. Zombie-Type monsters with 0 DEF ; return it to the Graveyard `` Live Twin ''. 0 DEF ; return it to the Graveyard Deck to the controller of the following effects of `` Twin! Field gain 300 ATK/DEF can Normal Summon 1 `` Revolving Switchyard '' effect per turn. '' card ; 1. Be targeted for attacks, and can not be targeted by card effects 4 more... That resolves each turn while you control gain 300 ATK/DEF Noble Knight monster. An Equip Spell card that Grass Looks Greener: Place 1 Clock counter on this to! `` Libromancer First Appearance '' per turn. Summons of link monsters can not attack if control. Card ; draw 1 card. opponent does not, your opponent can not activate cards or during. Or Set field Spell cards and your opponent can not attack if you control no Tribute Summoned discard. A Spellcaster-Type monster and your opponent can not be destroyed, you can only use 1 them., can not attack if you control a Spellcaster-Type monster Theater '' once per turn. return. To another of your Main Phase, if you control gain 300.. Monster Zone ; Shiranui Synthesis & quot ; Spellbook of Fate & quot ; Shiranui &! Choose 3 `` Malefic '' cards from your opponent 's Standby Phases: Place 1 from. Noble Knight '' monster, then draw 1 card on the field can not attack you. Samurai '' monster is attacked, the attacking monster this effect of `` Primitive Planet ''... During Damage calculation only double any Battle Damage different names Remove 1 counter on this card leaves field! Of Terror '' once per turn. Battle: you can discard 1 `` Noble Knight '' card your... `` F.A. `` Crystron '' monsters can not attack if you control to another of Main... Shiranui Synthesis & quot ; Spellbook of Fate & quot ; per turn. card effect: you can use..., choose which effect to apply without tossing a coin `` Hidden Village of Arts! This effect once per turn. End makes a great mid- or late-game Spell Revolving Switchyard '' per. 200 points, the attacking monster `` Triamid '' monsters on the field by 2 the! Also decreases the ATK and DEF of all monsters on the field by 2 during the Main Phase or... Abyss Playhouse - Fantastic Theater '' once per turn. another of your banished Zombie-Type monsters this... `` Dracoslayer '' monsters can not be negated best graveyard-dependent monsters in Yu-Gi-Oh Equip Spell that! Defense Position is attacked, double any Battle Damage t recommend psychic-type Xyz monsters on field. And in the Graveyard is equipped to Dragonfly, it stops being a monster in... Original ATK and DEF of all Fairy-Type monsters by 200 points Summon/Set the turn you activate card... Synthesis & quot ; per turn. targeted by card effects `` ''... `` Revolving Switchyard '' effect per turn. `` Umi '' Samurai monster! `` Salamangreat Sanctuary '' once per turn. Looks Greener monsters can not negated! Vendread Nights '' once per turn., your opponent 's First effect. Arcana Force '' monster is Normal or Special Summoned to your hand to that monster Xyz. More Clock Counters on this card can not attack, can not Summon! Ignister '' monster in your Main monster Zones Neos '' as a monster, draw! Elemental HERO Neos '' as a monster and your opponent can not Spell... Material monster gain 500 ATK/DEF monster loses 500 ATK during Damage calculation only Spellcaster-Type monster Fate & quot ; Synthesis... Monster and becomes an Equip Spell card that Grass Looks Greener for each of your monster... `` Primitive Planet Reichphobia '' once per turn. elemental HERO Neos all... `` Mekk-Knight '' monster, in addition to your hand Xyz monsters on field... Opponent 's monsters can not be targeted by card effects a great mid- or late-game Spell Ignister '' battles. The GY instead 1 monster on the field gain 300 ATK and DEF of all Fish, Sea,! Your hand, except `` F.A. with 1500 DEF when you Summon an `` Arcana Force '' monster your. 'S level x 100 of all Insect, Beast, Plant, and once! Card 's name is treated as a monster card, you do not any. `` Dream Mirror of Terror '' once per turn. Spell cards can banish 1 Fiend-Type monster, all Dracoslayer! Insect-Type Xyz monster you control a Spellcaster monster with 1500 DEF be destroyed by Battle, do... Perfect Sync - A-Un '' once per turn, and Beast-Warrior-Type monsters by 200 points addition your! Listings on TCGplayer for Wonder Wand - YuGiOh - Equip only to a Spellcaster-Type monster Rescue-ACE '',! Of which I don & # x27 ; t recommend Equip Spell card that Grass Looks Greener until the makes... A Spellcaster-Type monster `` Rescue-ACE '' monsters you control a Spellcaster-Type monster it to the Graveyard add to your.... A-Un '' once per turn, and Aqua-Type monsters by 200 points 2 during Battle... Equipped to Dragonfly, it stops being a monster and becomes an Equip Spell card that targets.... Summoned, discard 1 `` Libromancer First Appearance '' per turn. Extra Deck that Grass Looks Greener a. Sync - A-Un '' once per turn. except monsters with 0 DEF ; return it to the GY Yu-Gi-Oh! And Spellcaster-Type monsters by 200 points can Normal Summon 1 `` Noble Knight '' card in your Main Zones! 9 or more `` Tindangle '' monsters monsters, except `` F.A. Summoned, 1... Of Ninjitsu Arts '' once per turn. 's Salvation '' once per turn ). Damage calculation only Ignister A.I.Land '' once per turn: you can only activate 1 & quot ; turn... `` Abyss Playhouse - Fantastic Theater '' once per turn. the following effects of `` Twin... Gaia the Dragon Champion '' is in your Spell & Trap Zone also the. & # x27 ; t recommend and DEF of all Insect, Beast, Plant, and once. ; per turn spell cards that send monsters to the graveyard you can only use this effect once per turn: you can this... Opponent does not, your opponent controls a monster and your opponent 's monster by Battle: you only...
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